Chi Zhang

"Sherry"

Chi Zhang

"Sherry"

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© 2021 Chi Zhang

Why don’t I like playing Werewolf

2020年4月24日
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Werewolf is one of the most popular social deduction board games in the world. Under the special situation of social distancing caused by COVID-19, people are even more into online board games than ever. During the first week of the virus outbreak in Chin ...

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Don’t let your players see the entire iceberg

2020年4月9日
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For the Frontier of Freedom assignment, my team made a turn-based survival strategy card game Quarantine under the background of a virus outbreak. Apart from the normal card drawing and playing, we added event cards into the game. At the beginning of eac ...

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How much reality should a simulation game reflect?

2020年3月26日
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When my mom video called me this Monday, I told her that recently I have been obsessed with Animal Crossing on Switch. She was curious about the game and asked me what the game was. Therefore I moved my character around to show her my island, telling her ...

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How to tell an ordinary story in an extraordinary way?

2020年2月20日
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Spoiler Alert: The following article contains spoilers of the game Florence. Florence, the Best Mobile Game of TGA 2018, is an interactive visual novel designed by Monument Valley designer Ken Wong. It takes less than an hour to finish ...

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How can we create positive social experiences in games?

2020年2月6日
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This semester I am working on a semester-long project to create a transformational experience exploring the issue of online toxicity for Games for Change 2020. While 74% of gamers have experienced toxicity in online multiplayer games, I still found that s ...

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What is the magic behind match-three games?

2020年1月23日
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The Treasures of Montezuma 3 I won’t call myself a “gamer” because I haven’t played many games and in general I am a three-minute passion person. However, the game I have been playing for the longest period of time both on PC or on my phone is ...

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Recent Posts

  • Why don’t I like playing Werewolf
  • Don’t let your players see the entire iceberg
  • How much reality should a simulation game reflect?
  • How to tell an ordinary story in an extraordinary way?
  • How can we create positive social experiences in games?

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